Senior Designer for Star Marine, Foundry 42
Sean’s responsibilities are critical as he’s building the levels and game modes for Star Citizen’s multiplayer FPS module, Star Marine. He designs the locations that house combat and defines the objectives within. Most of his time is spent adjusting combat ranges, refining choke points and tuning game balance. Additionally, he collaborates closely with art and narrative departments to layer gameplay spaces with world building opportunities. Previous to his time at Foundry 42, Sean worked at Ubisoft Montreal, Ruffian Games and Midway Games working on the WATCH_DOGS, Far Cry and Crackdown franchises.